Contributors

Worlds Between Worlds features a remarkable collection of world class talent. Some have worked on the venture for over a year. Others contribute their specialty over just a few weeks. But all are essential to creating this breakthrough mobile experience.

 
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Jason Levy
Founder & CEO

An alum of Apple, Stanford Business School, and Pocket Gems, Jason founded Worlds Between Worlds to pioneer the next leap forward in mobile entertainment. Before that he revolutionized storytelling on mobile with Episode, an industry defining ecosystem that received 200m+ installs, and that won the Google Play Award for Best Community Building Game.

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Josh Rose
Engineering

In his 23 years in the game industry, Josh has overseen the launch of 22 games, including multiple Top 25 hits. He is the founder of Robot Sea Monster Games, a small group of independent developers drawn together by their passion to build great experiences.

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Ryan Abrams
Engineering

Ryan is a cutting edge mobile architect with technical experience across systems engineering, database design, and process flow. He has led a team of elite engineers at Robot Sea Monster Games to create the technical foundation for Worlds Between Worlds.

 
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Matt Gaser
Environments & Characters

One of the industry’s premier concept artists, Matt has created visionary work for studios including Blizzard, Lucasfilm, and Stormfront Studios, and for AAA franchises including World of Warcraft and Star Wars.

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Elda Thé
Environments & Characters

For over a decade Elda developed world class artwork as a Lead Artist at Gaia Interactive. Her titles include the innovative hits Gaia Online and Monster Galaxy.

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Tabitha Reed
Effects

With over 13 years of experience at Gaia Interactive, Tabitha is an elite effects animator, UI designer, and technical artist.

 
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Kylie DiOrio
2D Assets

Since 2008 Kylie has been creating incredible 2D assets for companies including Gaia Interactive, Game Theory Co, and Hasbro. Among her projects was the well-reviewed game Mini Monsters.

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Aden Scott
Animation

Aden is an elite animator with a specialty in mobile gaming. He was a Lead Animator on multiple titles at Jam City and an animator at Disney Interactive.

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Jeffrey Yohalem
Narrative Consultant

Winner of the 2011 Writer’s Guild Award, Jeffrey has written and designed for AAA franchises including Gods and Monsters, Bioshock, Tomb Raider, and Assassin’s Creed. He also co-created his own game world for the award winning Child of Light.

 
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Marcy Kelly
Game / Narrative Design

Marcy was Narrative Designer for Mean Girls: Senior Year –– an interactive sequel to the hit film Mean Girls that was launched on the Episode platform. It is one of the most successful mobile stories ever released with 10s of millions of unique views. Marcy earned her B.F.A. in Writing for Screen and Television at USC.

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Ryan Shore
Music

Ryan is a 2x Emmy Award and Grammy Award nominated composer. His 60+ scoring credits include Star Wars: Galaxy of Adventures, and he was Assistant Music Director for the 87th Academy Awards.

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Frank Anthony Polito
Scene Direction

Frank is one of the top scene directors in mobile gaming. His work on Episode includes Pitch Perfect: In Deep Treble, Mean Girls: Spring Break, Pretty Little Liars, and Demi Lovato: Path to Fame. He has also consulted for Ubisoft.

 
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Susan Cho
UX Design

Susan has 10 years of experience designing mobile games and multiple leading design teams. In 7 years at Pocket Gems, she brought her expertise in design vision, prototyping, and front-end development to apps including Episode and Wild Beyond.

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Lawrence Levy
Advisor

Hired by Steve Jobs as Pixar Animation Studios' CFO, a member of the Office of the President, and later, a Board Member, Lawrence ran Pixar’s business, orchestrated its IPO, and was instrumental in Pixar’s sale to Disney. In 2016 he authored the bestselling book To Pixar and Beyond.

Arjun Dayal
Advisor

One of the foremost minds in mobile entertainment, Arjun was VP of Product at Pocket Gems for 7 years. There he built world class teams in engineering and product management, and they architected some of the biggest hits on mobile. He also spent 3 years at Xbox Kinect, and currently he’s shaping the future of the app ecosystem at Google Play.

 
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Jason Soll
Advisor

Jason is the founder and CEO of two Silicon Valley startups –– Cape (acquired) and Workshop. An alum of Stanford’s Graduate School of Business, Jason features tremendous expertise in building and growing companies.